If you are not familiar with VGO, they are best described as a genre-bending blend of rock and classical music, taking aim at video game music.  At first, Creator/Producer Shota Nakama’s intentions with the group were to simply introduce interesting and fresh new ideas to the video game world through classical music arrangements while also combining a rock aspect [“Rockestral”].

For my work with Video Game Orchestra [Falk Au Yeong], I depend on SONAR for its stability, blazing efficiency and power.

Fast forward 7 years later to what has transpired from a live performance to now also the studio, VGO has transpired into a world-renown machine in demand with international accolades, and a worthy example of what can happen with a good idea, raw talent and hard work.  On the recording side of the coin, Shota’s SoundrRecBoston is now well known as a powerhouse music-spot for video games and film.  With credits in Final Fantasy XV, TALES OF ZESTIRIA, God Eater 2 and Kingdom Hearts,SoundtRecBoston is quickly making a name for itself in the gaming world.

Falk Au Yeong, who is the mastermind engineer behind VGO relies on SONAR for its speed, power, and portability.  In a recent MIX Magazine interview he stated, “My main work rig at home consists of a pair of PCs running in tandem.” He went on to say, “I have a small collection of microphones as well as Aural Sonic portable audio treatment panels used to set up my space for whenever small-scale tracking is required. Part of the reason my setup is lightweight is so that it can also be carted around. We’ve taken this rig to track stuff, run a multiple-output backing tracks/clicks/video solution for live concerts, and even for mixing sessions.” 

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