Master Class

This course covers an entire workflow where multiple features are interconnected.

Instruments Revealed: Intro & Basics

Instruments Revealed: Intro & Basics

An introduction to the SONAR X3 Advanced Workshop: Instruments Revealed video series

Instruments Revealed: Cakewalk Sound Center

Instruments Revealed: Cakewalk Sound Center

Cakewalk Sound Center from the Advanced Workshop: Instruments Revealed video series

Instruments Revealed: Rapture Part 1

Instruments Revealed: Rapture Part 1

Rapture Part 1 of 2 from the SONAR X3 Advanced Workshop: Instruments Revealed video series

SONAR X3 Clinic by Craig Anderton

SONAR X3 Clinic by Craig Anderton

Watch, learn, and listen to the Chief Magic Officer: Craig Anderton outline a number of his favorite features in SONAR X3.

Producing Music I

Producing Music I

Workflow for building a melody using improvisation and SONAR X2's powerful synthesizers.

An Electronic Brain

An Electronic Brain

Creative production techniques using Matrix View, live recording, input monitoring effects, and more. <a href="/support/dl2.aspx?Path=support/CakeTV/MC_E-Brain-elements.zip">Download the Content Pack here</a>

Drum Production I

Drum Production I

Sequencing, arranging, and mixing drums with Session Drummer 3, Step Sequencer 2.o, PX-64, and more.

Drum Production II

Drum Production II

Producing drums with Loop Construction View, AudioSnap, ProChannel, and more.

Two World Collide Pt. 7

Two World Collide Pt. 7

Performing and recording soft synths

Two World Collide: Intro

Two World Collide: Intro

Live performance meets studio composition

Two World Collide Pt. 1

Two World Collide Pt. 1

Creating Step Sequencer Patterns

Two World Collide Pt. 2

Two World Collide Pt. 2

Working with MIDI and audio loops

Two World Collide Pt. 3

Two World Collide Pt. 3

Matrix View performance and record

Two World Collide Pt. 4

Two World Collide Pt. 4

Working with soft synths and MIDI patterns

Two World Collide Pt. 5

Two World Collide Pt. 5

Recording audio tracks

Two World Collide Pt. 6

Two World Collide Pt. 6

Effects, editing, and automation

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