Figure 3170. The Audio Data section.The Audio Data section lets you specify settings for recording, rendering and importing audio data.The Audio Data section contains the following settings:
Global Audio Folder. The Global Audio Folder is used to store audio for older, non-per-project audio projects, as well as a temporary folder for unpacked bundle files and to store audio for as yet unnamed projects.
Picture Folder. This folder contains the waveform images for all audio files in all your projects.
Always copy imported audio files. When checked this option forces Cakewalk to always copy all imported audio files to your audio data directory. If you want to keep all your audio files in one location, always keep this option checked.
Always Import Broadcast Waves at Their Timestamp. Forces Cakewalk to ignore the Now Time when importing Broadcast Wave files. When this option is checked, Broadcast Waves begin at their SMPTE timestamp in your project.
Export Broadcast Waves by Default. Check this option if you want the Broadcast Waves option to appear by default in the Export Audio dialog box.
Apply SMPTE Offset to Broadcast Wave Timestamps. Check this option if you want to add the SMPTE/MTC Offset value (listed in Edit > Preferences > Project - Clock) to the timestamps of the Wave files that you export from Cakewalk.
Allow importing of WAV File Cue Markers. Check this option if you want Cakewalk to import cue markers that may exist in wave files.Many field recorders, such as the Edirol R-4, can add cue markers to the wave files that they record. If you import these wave files into Cakewalk, the markers appear as standard Cakewalk markers on the Time Ruler.Marker names are based on the imported file name, and are numbered sequentially, with a limit of 16 characters <file name…> 1, <file name…> 2, etc.
Clip Tail Duration N Seconds. This option lets you specify how long to extend the duration of clips during export to account for effect tails, such as reverb and delay.
Record Bit Depth. Use this field to choose the bit depth that recorded audio data will use. You can change this at any time.
Render Bit Depth. Use this field to choose the bit depth that audio processing (freezing, bouncing, applying effects) will use. The default value of 32 allows virtually lossless processing.
Import Bit Depth. Use this field to choose the bit depth that imported audio will use. The default choice of Original keeps the imported audio at its current bit depth.
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