When Render in Real-time is disabled, the bounce operation is performed by streaming audio as fast as possible through all mixers and buses in the project. During a fast bounce operation, all hardware outputs are temporarily disabled and the bounce is performed silently.
When Render in Real-time is enabled, the bounce is performed in real-time by actually playing back the project audibly in similar fashion to standard playback. In real-time bounce mode, all audio hardware inputs and outputs are active in order to allow I/O to external hardware inserts.If you manually stop playback during the bounce operation, Cakewalk will prompt you if you want to keep or cancel the bounce.When Render in Real-time is enabled, the real-time bounce operation can be performed either silently or audibly.The following dialogs have a new Audible Bounce option:When Audible Bounce is unchecked, no audio output will be heard during the bounce process. When Render in Real-time and Audible Bounce are both enabled, you can hear the output of the mixdown.
Caution: Depending on the gainstages used in the project and the mixdown options selected–such as bouncing with Source Category assigned to Tracks, or with mute/solo or automation disabled under Mix and Render, –the output may be louder or softer than during normal playback. Please be sure to turn down the master output level before using real-time audible bounce under these scenarios to avoid the possibility of speaker damage.
1. Click the Track view Tracks menu and choose Bounce to Track(s) to open the Bounce to Track(s) dialog box.
2. Under Mix and Render, select Render in Real-time and select the Live Input check box.When performing a real-time bounce operation, you can use the Pause button as a toggle to temporarily reduce the frequency of GUI updates. This maximizes CPU resources for the audio engine and can be useful while playing projects that consume a lot of CPU, to help avoid dropouts.Sidechain inputs are not automatically included when you bounce a selection. If you want to bounce the output of a single track that contains a sidechain plug-in, the easiest solution is to also select all tracks that contribute to the plug-in’s sidechain input, and do a bounce with Render in Real-time enabled and the Source Category set to Tracks.
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