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Using SoundFont Support in SONAR SoundFonts is the name for a Creative Labs file format that lets you trigger audio samples with MIDI notes. You can create SoundFont files using the Vienna SoundFont Studio application from Creative Labs, or you can purchase them from various vendors. The use of SoundFonts is supported by audio cards from SoundBlaster (SB Live, SB PCI, SB AWE) and Emu (Emu APS). SoundFonts are stored in groups of one or more patches, in files with the extension .SF2. With SONAR's SoundFont support you can expect:
Using SoundFonts SONAR offers two methods for using SoundFonts. A DirectX Instrument, or DXi called LiveSynth Pro is included with the program. This DXi allows users of any Windows compatible sound card to assign SoundFonts in their SONAR projects. Creative Labs Sound Blaster card owners have a second method available. Both methods are explained below. Assigning SoundFonts with the LiveSynth Pro
Assigning SoundFonts with Sound Blaster audio cards SONAR users who use Creative Labs SoundFont enabled sound cards can also assign SF2 files to a project using the Options | SoundFonts command. There are a few requirements for using this method to assign SoundFonts successfully with SONAR:
NOTE: In Pro Audio 9.0 and Home Studio 9.0, you must have a SoundFont capable device selected in MIDI Devices before the Options | SoundFonts menu will be available to you. Next, follow these steps:
SONAR stores the name and current location of the SoundFont file(s) in the .WRK file. Because the .WRK file stores the path to your SoundFont file, if you move the SoundFont to another directory SONAR will be unable to locate the SoundFont file. You'll then need to re-attach the .SF2 file to the song. Locations Clicking this button lets you enter the locations of the SoundFont files. You can type in several paths, separated by semi-colons. For instance:
SONAR searches for the files in the order you list their paths. Detaching SoundFonts If you want to remove a SoundFont file from your song, you'll need to return to the Options | SoundFonts dialogue. Select the SoundFont you'd like to remove from the song and click the Detach button. This operation will not erase the SoundFont file, but will only disassociate the SoundFont from the .WRK file. You can reattach the file later by choosing Options | SoundFonts | Attach. Miscellaneous SoundFont Information The SoundFonts command is enabled even if your system does not have a SoundFonts-compatible synthesizer. This lets you change the associated SoundFont file name on any computer. ------------------------------ Using SoundFonts in Cakewalk Pro Audio 6 and other previous versions First, load the SoundFonts into a User bank, by using the AWE Control Panel utility. Next, access the User bank in your Cakewalk program, by inserting a controller 0 event in the Event List. Make sure that the controller 0 value matches the User bank number you're trying to access. For example, if you want to access User Bank #2, then the Event List might look something like this:
This tells your Cakewalk program to send a Ctl 0 message with a value of 2, at the beginning of the song, on track 1, channel 1. You can also create a custom instrument definition that uses the 'Controller 0 Only' Bank Select Method. Back to index of technical articles.
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