Suppose you are happy with most of a track but want to replace some sound or add new material in one small section—perhaps as small as a couple of notes. This is where punch recording comes in handy, because it lets you record new material only within a specified range of times.For example, suppose you recorded a 32-bar keyboard solo but made some mistakes in the 24th and 25th bars. With punch recording, you can play the entire solo again, so you make sure you can get the feel you want. However, only the bars you want to correct are actually recorded. That way, you don’t have to worry about introducing new mistakes elsewhere in the recording.Figure 142. The Punch module.A. Auto-Punch On/Off B. Set Punch Time to Select C. Punch In Time D. Punch Out TimeWhen punch recording is enabled, the punch times are indicated by special markers in the Time Ruler, which is at the top of the Clips pane:A. Punch In B. Punch OutAfter you punch record, choosing Edit > Undo both discards any new material you recorded and restores the original material that had been deleted.You can also combine loop and punch recording to record several takes of a punch. Say you are working on that perfect take of a guitar solo and you need to hear a couple of bars of the project as “pre-roll” before you punch in. By combining looping with punch, you can have each take begin before you start to play and still have the solo cut in at the appropriate instant.In the example mentioned previously, you could loop from bar 17 to bar 27 but record only bars 24 and 25. Here’s what this looks like:A. The loop starts and ends here B. The punch starts and ends hereWhen punch recording, Cakewalk saves the entire recording while the transport is rolling, but the recorded clip is cropped to only expose the punch region. By also recording the pre-roll and post-roll, you have more flexibility later when it comes to slip-editing and cross-fading the clip because you have access to audio data before and after the punch region instead of only silence.If loop recording and punch recording are used simultaneously, only the first and last takes can be slip-edited to expose hidden material.
Tip: When loop and punch recording, the final take will be incomplete if you stop recording before the punch out time. If you want to automatically extend the clip to the end of the punch region, right-click the Record button to open the Preferences dialog box, then enable Extend Takes to Punch Out Time.
2. Enable the Auto Punch on/off button in the Control Bar’s Punch module.
Select a range of time, then right-click in the Time Ruler and choose Set Punch Points.
4. Right-click the Record button to access recording settings, then choose the desired recording mode: Comping, Sound on Sound or Overwrite.
6. The material you play during the punch time is recorded in the chosen track, either replacing any existing material (Comping or Overwrite mode) or blending with it (Sound on Sound mode).
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