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Mixing ► Preparing to mix

The Console view, Track view and Track Inspector contain all the controls you need to mix your project. To open the Console view, choose Views > Console or press ALT+2. To open the Inspector, choose Views > Inspector or press I. The Track view is always open.
Figure 971. The Console view.
A. Console view menu B. ProChannel C. Pane splitter bars D. Track channel strips E. Bus channel strips F. Main channel strips
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Menu. Use the menu to configure channel strips. You can filter the display of specific channel strip types and modules within channel strips. For details, see Console view menu and To show/hide specific tracks, buses and hardware outputs.
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Track, Bus and Hardware Output panes. The Console view has three separate panes: the left most pane contains track channel strips, the middle pane contains bus channel strips, and the right pane contains hardware output channel strips. You can drag the pane splitter bars to resize the panes.
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Channel strips. Each track, bus and main in the project is represented by its own vertical channel strip. Use the channel strip controls to mix and process tracks, buses and hardware outputs. For details, see Channel strips.
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Modules. Controls in channel strips are grouped into modules that can be shown or hidden. For details, see Modules.
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Audio track. Use to control tracks that contain digital audio data, which is routed to your hardware audio interface. For details, see Audio track controls.
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MIDI track. Use to control tracks that contain MIDI data. MIDI tracks can control external MIDI devices or software instruments. For details, see MIDI track controls.
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Instrument track. Use to control software instruments. For details, see Instrument track controls.
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Bus. Use to create submixes, headphone mixes, and effects sends. Cakewalk supports both stereo buses and surround buses. For details, see Bus controls.
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Hardware Output. Use to control the physical audio outputs of your audio interface. A main channel strip contains both a left and right output and two volume controls. For details, see Hardware Output controls.
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