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Arranging and editingMarkers and the snap grid ► Creating and using markers

Markers are a way of associating a name with a time point in your project. You use markers to name sections of a project, to mark hit points in a film score, or simply to provide a shortcut for working with any time point in a project. Markers make it easy to:
The time associated with a marker can be expressed in musical time or as a locked SMPTE time. If a marker has a musical time (measures, beats, and ticks), the marker stays at that musical time regardless of changes in tempo. If a marker has a locked SMPTE time (hours, minutes, seconds, and frames), the marker stays at the same time even when the tempo is changed. Locked markers are useful for projects that require you to sync the music or sound with film scores or multimedia presentations. See To add a marker.
SONAR takes the current snap grid settings into account when you move or copy markers. For example, if the snap grid is set to even measure boundaries, any time you move or copy a marker, the marker will be snapped to the beginning of the nearest measure. You are allowed to have any number of markers at a single time point. To display the Markers view, choose Views > Markers. From the Markers view, you can use the File > Print and File > Print Preview commands to print a listing of markers.
Figure 85. The Markers view
You can add markers while playback is stopped or while playback is in progress (on the fly). When you add a marker while playback is stopped, you can enter a name for the marker and either use the Now time or enter a different time. When you add a marker on the fly, the marker is named automatically and assigned the Now time. Using the Markers view, you can edit the names and times whenever you want.
1.
Open the Markers dialog box in one of the following ways:
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Choose Project > Insert Marker.
SONAR displays the Marker dialog box.
Figure 86. The Marker dialog
4.
Check the Locked to SMPTE box if you want to lock the marker to the SMPTE time.
5.
SONAR adds the marker and displays it in the Time Ruler, the Markers view, and the Control Bar’s Markers module.
SONAR adds a marker at the Now time and displays it in the Time Ruler, the Markers view, and the Markers module.
3.
SONAR deletes the marker. You can use Edit > Undo if you make a mistake.
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Click the Next Marker button or Previous Marker button in the Markers module.
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If looping is enabled, click to the right of the Loop Start marker to select the loop region
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If punch recording is enabled, click to the right of the Punch In marker to select the punch region
Tip: If you press TAB or right-click while holding down the left mouse button over the markers, you can toggle through which of the overlaid markers you'd like to move.
For example, if the Now Time marker, a regular Marker, a Loop point, and a Punch point are all at measure 5, pressing Tab (while holding down the left mouse button) toggles through T (Now Time), M (regular), L (Loop), and P (Punch). If you want to change the regular marker, simply drag the mouse when M is displayed; if you want to adjust the position of the Loop point, tab through to L, and so on.

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