Markers are a way of associating a name with a time point in your project. You use markers to name sections of a project, to mark hit points in a film score, or simply to provide a shortcut for working with any time point in a project. Markers make it easy to:The time associated with a marker can be expressed in musical time or as a locked SMPTE time. If a marker has a musical time (measures, beats, and ticks), the marker stays at that musical time regardless of changes in tempo. If a marker has a locked SMPTE time (hours, minutes, seconds, and frames), the marker stays at the same time even when the tempo is changed. Locked markers are useful for projects that require you to sync the music or sound with film scores or multimedia presentations. See To add a marker.SONAR takes the current snap grid settings into account when you move or copy markers. For example, if the snap grid is set to even measure boundaries, any time you move or copy a marker, the marker will be snapped to the beginning of the nearest measure. You are allowed to have any number of markers at a single time point. To display the Markers view, choose Views > Markers. From the Markers view, you can use the File > Print and File > Print Preview commands to print a listing of markers.Figure 136. The Markers view.You can add markers while playback is stopped or while playback is in progress (on the fly). When you add a marker while playback is stopped, you can enter a name for the marker and either use the Now time or enter a different time. When you add a marker on the fly, the marker is named automatically and assigned the Now time. Using the Markers view, you can edit the names and times whenever you want.
1. Open the Markers dialog box in one of the following ways:
Choose Project > Insert Marker.
Right-click in the Time Ruler and select Insert Marker.SONAR displays the Marker dialog box.Figure 137. The Marker dialog box.
2. Enter a name for the marker in the Name box.
4. Select the Locked to SMPTE check box if you want to lock the marker to the SMPTE time.
5. Click OK.SONAR adds the marker and displays it in the Time Ruler, the Markers view, and the Control Bar’s Markers module.SONAR adds a marker at the Now time and displays it in the Time Ruler, the Markers view, and the Markers module.
3. Click OK.
2. SONAR copies the marker and displays it in the Time Ruler and the Markers view. You can also cut and paste markers directly from the Markers view.
1. SONAR deletes the marker. You can use Edit > Undo if you make a mistake.
1. SONAR deletes the selected markers. You can use Undo if you make a mistake.
Press the G key to open the Go dialog box, then press F5 and select a marker from the list.
Click the Next Marker button or Previous Marker button in the Markers module.
If looping is enabled, click to the right of the Loop Start marker to select the loop region.
If punch recording is enabled, click to the right of the Punch In marker to select the punch region.
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