Cakewalk // Documentation // SONAR // Bounce to Track(s) dialog
Table of Contents Previous Next Index

Dialog box reference ► Bounce to Track(s) dialog

Click the Track view Tracks menu and choose Bounce to Track(s) to open the Bounce to Track(s) dialog box.
Note 1: If you select any data in your project, only that data is included when you choose to bounce tracks. Alternatively, you can mute tracks you don’t want to include in the mixdown, and then check Track Mute/Solo in the Mix Enables field so that SONAR uses that information as a guide when picking what tracks to include in the bounce. If a project is using any effects that add a “tail” to the end of an audio track, such as reverb or delay, then you should make sure that you select extra time in the Time Ruler (duration needed to hear the tail) at the end of the current selection before using the Tracks > Bounce to Track(s) command. This ensures that the “tail” is included in the audio mixdown.
Note 2: You control the bit depth of all rendering operations (bouncing, freezing, applying effects) in Edit > Preferences > File - Audio Data in the Render Bit Depth field. The default value for render bit depth is 32. 64 can be selected to preserve the greater mixing and rendering precision that the 64 bit double precision mix engine provides. Values of 16 and 24 can also be selected. See Bit depths for rendering audio for more information.
*
Tracks. Creates a new track or tracks (the Split Mono option in the Channel Format field) for each track that you select in the Source Buses/Tracks field.
*
Buses. Creates a new track or tracks (the Split Mono option in the Channel Format field) for each bus that you select in the Source Buses/Tracks field.
*
Hardware Outputs. Creates a new track or tracks (the Split Mono option in the Channel Format field) for each Hardware Output that you select in the Source Buses/Tracks field.
*
Entire Mix. Creates a new track or tracks (the Split Mono option in the Channel Format field) from your entire mix.
Choose the buses or tracks you want to use as a source to create your tracks. If you chose Tracks in the Source Category field, only tracks will show up as choices in this field.
*
Mono. Creates a separate mono track for each track or bus selected in the Source Buses/Tracks field.
*
Stereo. Creates a separate stereo track for each track or bus selected in the Source Buses/Tracks field.
*
Split Mono. Creates separate mono tracks for each track or bus selected in the Source Buses/Tracks field. If the selected track or bus is stereo, the selected track or bus will produce two new tracks. If the selected bus is a surround bus, the selected bus produces as many mono tracks as the bus has channels.
*
Track Mute/Solo. If you check this option, tracks that are currently muted are not mixed down. Also with this option checked, if any tracks are soloed, only those tracks are included in the mixdown.
*
Bus Mute/Solo. If you check this option, buses that are currently muted are not mixed down. Also with this option, if any buses are soloed, only the buses soloed are included in the mixdown.
*
Track Automation. If you don’t check this option, any volume and pan automation, including initial volume and pan settings, is ignored when creating the new track(s). The amplitude of the raw data in the tracks is used, and the pan is C, or centered.
*
Clip Automation. If you don’t check this option, any clip automation, including any trim settings, is ignored when creating the new track(s).
*
Track FX. If you don’t check this option, any effects patched into various tracks’ patch points, including any plug-in synthesizers patched into track fx patch points, are ignored when creating the new track(s).
*
Bus FX. If you don’t check this option, any effects patched into buses, including any plug-in synthesizers patched into buses, are ignored when creating the new track(s).
*
Fast Bounce. When checked, SONAR bounces to tracks as fast as your computer will allow. If unchecked, bouncing to tracks happens in real time. Uncheck this option if you are using a synth that only works in real time. This option is checked by default.
*
Audible Bounce. The Audible Bounce option is only available when in real-time bounce mode (when Fast Bounce is unchecked). When Audible Bounce is unchecked, no audio output will be heard during the bounce process. When in real-time bounce mode (Fast Bounce unchecked) and Audible Bounce is enabled, you can hear the output of the mixdown.
*
Live Input. The Live Input option is only available when in real-time bounce mode (when Fast Bounce is unchecked). When Live Input is checked, live input audio will be included in the bounce. For details, see Real-time bounce.
*
64-bit Engine. This option lets you turn on the 64-bit mix engine temporarily while you bounce your tracks. This produces a higher-quality bounce without taxing your CPU during the rest of your session.
Copyright © 2019 Cakewalk, Inc. All rights reserved
Sitemap | Privacy Policy | Legal